SCHOOL OF ART AND DESIGN
Intro to Game Design - A survey and studio course in which art and computer science students co-convene to study game mechanics and prototype tabletop and digital games.
Game Art & Engines - Italo Calvino's Invisible Cities provided a conceptual framework for content as students become facile with the Maya-Unity-VR pipeline. Experience the 360-degree video here.
Interior Design Senior Capstone - Independent sixteen week research and design projects.
Design Concepts - Theory and methods of the creative process; an interdisciplinary sophomore studio for students majoring in Industrial, Interior, Graphic and Multimedia Design.
Digital Narrative - Storytelling and storyboarding foundation for students majoring in Film, Animation, Game Design, Comics and Illustration. Watch animatics here.
Architectural Design - An introduction to the design and construction process through the lens of residential architecture.
Digital Imaging - Integrating the Adobe suite for design exploration and presentation; particular focus on manipulating output via our FAB LAB rapid prototyping tools.
Portfolio Design and Professional Practice - Business skills, personal branding and design collateral.
Color Seminar - Analyzing color as culture, as trend; methodologies for controlling color in various media.
Graduate Seminar - A cross-disciplinary introduction to design theory. Follow our blog, designdenizens.
Sustainability - MFA studio focusing on water issues, summarized via infographics and podcasts.
#SOAD50 Installation - An independent project initiated by Color Seminar students, this temporary installation is a sculptural visualization of enrollment history in the School of Art and Design.